Common
When this memory hits an enemy, it fires a charcoal fragment, dealing 60%
damage. If the target is already burning, it deals
100%
fire damage instead.
Common
Damage dealt by this memory to nearby enemies is increased by 40%.
Common
This Memory gains 36 Memory Haste, reducing its Cooldown by 26%
.
Common
This Memory's Healing Amount is increased by 40%. 30% of the excess healing from this Memory is converted into a Barrier that lasts for 2 seconds.
Common
This memory's damage against enemies with 70% or more health is increased by 60%.
Common
When casting this memory or dealing fire damage with it, movement speed increases by 30% and returns to normal over 2.5 seconds.
Common
If this memory is Cast in Combat, it Restores your health by 41 over 7 seconds.
Common
Casting this memory fires 5 arrows that deal 90%
damage to random enemies.
Common
Every 10 seconds, the Cast of this Memory is Empowered. Damage dealt to enemies by Empowered Cast is increased by 40%. If it deals Light Damage, it is increased by 72%
instead.
Common
All Damage dealt by this memory is increased by 15% and converted to Fire Damage. My fire damage over time is increased by 50%
.
Common
Every 10 seconds, the Cast of this Memory is Empowered. The initial damage dealt to each enemy by Empowered Cast is increased by 480%
.
Common
After casting this memory, your next attack within 4 seconds will explode, dealing 250%
dark damage to the target and nearby enemies.
Common
Casting this memory increases Attack Speed by 33% for 5 seconds.
Rare
Each time this memory hits an enemy, it summons blades that lacerate the target for 58%
damage 3
times. Can only trigger once every 2 seconds for each enemy.
Rare
This Memory deals 50% increased damage to enemies affected by Cold, Slow, Bind, or Stun.
Rare
The damage dealt by this memory increases as the target's health gets lower, up to 60% increase when their health is 20%.
Rare
Upon casting this Memory, fire 2 Dusk Shards that deal 50%
Dark Damage each time you Attack an enemy for 5 seconds.
Rare
When dealing Light Damage with any memory, reduces this memory's Cooldown by 6%. For ultimate abilities, only 40% of the effect is applied. Cooldown Reduction effects this memory receives also apply to equipped Essences.
Rare
When this memory deals Cold Damage, it deals additional Cold Damage equal to 10% of your Maximum Health and briefly Stuns them. Can only trigger once every 5 seconds per enemy. Each time this triggers, permanently increase your Maximum Health by 1.
Rare
When this Memory is cast, releases a burst of frost that deals 160%
Cold Damage to enemies. The area of effect increases with quality.
Rare
Each time you Attack an enemy, the Cooldown of this Memory is reduced by 0.4 seconds.
Rare
Each time this Memory Hits an enemy, your Attack Speed increases by 10% for 3 seconds, up to a maximum of 20%
. If it deals Dark Damage, it can increase up to a maximum of 40%
. Attacking an enemy refreshes the duration of this effect.
Rare
When this Memory Hits an enemy, gain a 9 Barrier that lasts for 2 seconds. If it deals Cold Damage, this effect is increased by 80%.
Rare
When this memory is cast, it drops 3 Fireballs that deal
47%
Fire Damage to nearby enemies.
Rare
Periodically fires a fireball at a random nearby enemy, dealing 90%
Fire Damage. Higher quality increases the firing speed.
Rare
Every 10 seconds, this Memory's Cast is Empowered. When an Empowered Cast hits an enemy for the first time, it drops 4 meteors that deal 130%
Light Damage each.
Rare
When you take any damage, fire 2 blades that deal 102%
damage to nearby enemies. After taking damage, this memory's damage and healing are increased by 34%
for 5 seconds.
Unlock requirement - Taste of Their Own Medicine: Defeat the Demon of the Forest, the boss of the first region, by delivering the killing blow with a claw attack or memory such as Aurena's basic attack, Hysteria, or Ice Claw.
Rare
For 5 seconds after casting this memory, Attack Damage is increased by 15% and heal 6
health on each Attack.
Rare
When an enemy damaged by this memory is killed within 6 seconds, they drop 3 gold. Gold is shared among all Travelers.
Unlock requirement - Suspiciously Wealthy Traveler: Spend a total of 2,000 gold.
Rare
When this memory deals damage to an enemy, it applies a Mark. Each Attack on a marked target deals 44%
Damage. After 3 attacks, the Mark explodes, dealing
275%
Damage to all nearby enemies.
Unlock requirement - Transcendent Speed: Reach 6 attack speed per second.
Epic
Heal self for 7% of the damage dealt by this Memory.
Epic
The lower my Health, the shorter the Cooldown of this Memory. When my Health is at 30%, the Cooldown is reduced by up to 55%.
Unlock requirement - Desperate Hero: Defeat 30 enemies in a row while your health is below 40%.
Epic
When this Memory deals Fire Damage to an enemy, it infects them with Fever. Enemies infected with Fever explode after 2 seconds, dealing 130%
Fire Damage to themselves and nearby enemies. For each stack of Burn on the target, the explosion radius increases by 30% and explosion damage increases by 10%.
Epic
While this Memory is not on Cooldown, gain Finality stacks every second up to 20 stacks. When stacks are present, this Memory's Cast is Empowered, increasing Damage by 5% per stack.
Unlock requirement - Omega Point: Enter The Pure White Dream by defeating the boss of the third region, having cast only one distinct Memory during your adventure (excluding Evasion and Identity rarity Memories from this count), with multiple copies of that Memory allowed.
Epic
While this Memory is on cooldown, 37% of damage taken is split over 4 seconds. This split damage is reduced by 20%.
Unlock requirement - Flexible Diet: In a single adventure, have your Health drop below 40% and rise above 75%, 10 times.
Epic
When this Memory deals any damage to an enemy, it deals an additional 200%
Light Damage to up to 3
enemies and increases Memory Haste by 20
for 5 seconds. Can only trigger once every 3 seconds.
Unlock requirement - Ultra Rapid Fire: Cast 12 Memories within 8 seconds.
Epic
When you Slay an enemy, the Cooldown of this Memory is reduced by 1 seconds.
Epic
When you Cast this memory, Sacrifice 20% of your current Health to Empower the Cast. The Damage and Healing dealt by the Empowered Cast are increased by 45%.
Unlock requirement - Reap What You Sow: Sacrifice a portion of your HP for gold at the Shrine of Disintegration 16 times.
Epic
All Damage dealt by this Memory deals 40% Area Damage around the target. This Area Damage shares the elemental type with the original damage.
Epic
This Memory deals 60% increased damage to Boss and Hunter enemies. Defeating a Hunter drops 1 Orb of Power, while defeating a Boss drops 3. When you collect an Orb of Power, either Attack Damage or Ability Power permanently increases by 1 at random.
Unlock requirement - Who's the Prey Now: Defeat the Hunter 70 times.
Epic
When you cast this memory, gain 40 Defense for 3 seconds, reducing damage taken and becoming Unstoppable. Can only trigger once every 5 seconds.
Unlock requirement - Iron Body: Gain a shield equal to or greater than 300% of your maximum health, for example, by using Essence of Guidance, Essence of Spiral, and Essence of Clemency simultaneously.
Epic
Increases maximum Health by 260. This Memory's damage increases by 1% for every 50 of your Maximum Health.
Unlock requirement - Heavier Than Atlas: Reach 3,000 maximum health.
Epic
When you Cast another Memory or use Dodge, gain 1 stack of Thunder, up to 7 times. When you Cast this Memory, consume all stacks of Thunder to call down lightning on nearby enemies, once for each stack. Each lightning deals
117%
Light Damage.
Epic
Your Basic Attacks are converted to Dark Damage. When this Memory deals damage to an enemy with 3 or more Dark Stacks, consumes all stacks to deal 54%
Damage per stack and Heal for 6
per stack.
Epic
The number of charges for this Memory increases by 1. Each 150% increase in quality raises the number of charges by 1.
Legendary
Each time you Kill an enemy with this memory, gain a stack of Faith up to 75 stacks. For each stack of Faith, this memory's Damage to enemies and Healing to allies increases by 0.5%, and your maximum Health increases by 4.
Unlock requirement - God Protects Me: In a single adventure, visit locations occupied by Hunters 4 times while having a Threat Level of 5.
Legendary
My Attacks ricochet to deal 100%
Fire Damage to a nearby enemy. For each nearby enemy engulfed in flames, this memory's Damage and Healing are increased by 8%
and its Cooldown is reduced 8%
faster. My fire damage over time is increased by 100%.
Legendary
When you take any damage, this Memory gains 150 Memory Haste for 6 seconds, reducing its Cooldown by 60%
, but it is Automatically Cast on nearby enemies.
Legendary
Every 20 seconds, this Memory's Cast is Empowered, raining Solar Light upon all nearby enemies who are Burning. Solar Light deals 360%
Fire Damage over 1.5 seconds and increases Burn stacks by 9
.
Increases my Fire damage over time by 100%.
Unlock requirement - Praise the Sun!: Apply a total of 4,000 fire stacks to enemies
Legendary
Every 5 seconds, if you deal damage with this memory, you recover health equal to 3.6% of your maximum health. If it is cold damage, the effect is increased by 100%. 272%
of all health recovery you receive is converted into cold damage and fires ice shards at enemies.
Unlock requirement - Frozen Heart: Defeat the King of the Snowy Mountains, the boss of the second region, for the first time.
Legendary
Increases Attack Damage by 7, Ability Power by 7
, maximum Health by 35
, Attack Speed by 10%
, Critical Strike Chance by 6%
, and Memory Haste by 10
.
Legendary
Every 10 seconds, the Cast of this memory is Empowered. The Empowered Cast fires 3 Projectiles that deal Light Damage equal to 20% of the Damage it first deals to each enemy. The number of shots increases by the number of Light Stacks on each target.
Unlock requirement - Empty Canvas: Enter The Pure White Dream by defeating the boss of the third region 10 times in total.