Shape of Dreams Tool

Backstep

Backstep

Common

Cooldown: 8.5s

Leap backward and drop 3 shock bombs at the original position, each dealing Ability Power120%Upgradeable Parameter Damage and Stunning for 1 seconds.

HardCCMobility
Beam of Light

Beam of Light

Common

Cooldown: 10s

Focus your mind to fire a beam at the enemy over 1.7Upgradeable Parameter seconds, dealing Ability Power507%Upgradeable Parameter Light Damage per second and Healing the nearby ally with the lowest health percentage by Ability Power73%Upgradeable Parameter per second.

LightHeal
Dark Bolt

Dark Bolt

Common

Cooldown: 4.5s

Fires a dark bolt that deals Attack Damage175%Upgradeable Parameter Dark Damage to enemies and triggers Attack Effects. Pierces up to 2 enemies.

DarkAttack
Dark Spear

Dark Spear

Common

Cooldown: 5s

Pierce enemies in front, dealing Attack Damage210%Upgradeable Parameter Dark Damage, triggering Attack Effects, and pulling them to the center.

DarkMeleeHardCCAttack
Glacial Stomp

Glacial Stomp

Common

Cooldown: 8s

Stomp the ground around you, stunning enemies for 1.5 seconds and dealing Ability Power230%Upgradeable Parameter Cold Damage. Gain a shield that lasts for 3 seconds and absorbs Ability Power60%Upgradeable Parameter damage for each enemy hit.

ColdMeleeHardCCShield
Ice Claw

Ice Claw

Common

Cooldown: 7s

Swing your claw forward to deal Ability Power140%Upgradeable Parameter Cold Damage to enemies and Stun them for 0.5 seconds. You can swing once more to deal Ability Power264%Upgradeable Parameter Cold Damage and Stun them for 1 seconds.

ColdMeleeHardCC
Ice Shield

Ice Shield

Common

Cooldown: 6s

Surrounds an ally with an ice shield, granting a Ability Power130%Upgradeable Parameter shield that lasts for 3 seconds. When the shield is destroyed, it deals Ability Power160%Upgradeable Parameter Cold Damage to nearby enemies and restores Ability Power60%Upgradeable Parameter health to the ally for each enemy hit.

ColdShield
Pressure Point

Pressure Point

Common

Cooldown: 5.5s

Releases energy from the palm, dealing Ability Power180%Upgradeable Parameter Damage and pushing back all hit enemies. If a pushed enemy hits a wall, they take an additional Ability Power374%Upgradeable Parameter Damage and are stunned for 1.5 seconds.

MeleeHardCC
Purgatory

Purgatory

Common

Cooldown: 11s

Deals Ability Power280%Upgradeable Parameter damage to all enemies in the target area and heals random allies for Ability Power45%Upgradeable Parameter health per enemy hit. If the target is a boss, healing is tripled.

Heal
Shadow Walk

Shadow Walk

Common

Cooldown: 7.5s

Quickly dash forward and fire 3 dark shards at nearby enemies. Each shard deals Attack Damage65%Upgradeable Parameter Dark Damage and triggers 50% Attack Effect.

DarkAttackMobility
Sneeze

Sneeze

Common

Cooldown: 2s

The memory of a truly big and refreshing sneeze. Fires a powerful sneeze forward.
This memory is completely useless.

Spinning Whirlwind

Spinning Whirlwind

Common

Cooldown: 10s

Channel for 3.5 seconds, swinging your sword to deal Attack Damage170%Upgradeable Parameter Damage per second to nearby enemies and trigger 25% Attack Effect. Swings faster with higher Attack Speed.

MeleeAttack
Starfall

Starfall

Common

Cooldown: 8s

Drops 4Upgradeable Parameter random starfalls near enemies. Each starfall deals Ability Power70%Upgradeable Parameter Light Damage.

Light
Black Arbalest

Black Arbalest

Rare

Cooldown: 11s

Fires an arbalest bolt that pierces through enemies, dealing Attack Damage250%Upgradeable Parameter Dark Damage, knocking them back, and triggering Attack Effects. Each time an enemy is pierced, the damage dealt to the next enemy increases by 35%.

DarkAttack
Chomp

Chomp

Rare

Cooldown: 6s

Bites the target enemy, dealing Ability Power370%Upgradeable Parameter damage and restoring Ability Power75%Upgradeable Parameter health.

HealMobility
Flaming Whip

Flaming Whip

Rare

Cooldown: 4.5s

Lash out a flaming whip, dealing Ability Power200%Upgradeable Parameter fire damage to enemies in front and briefly reducing their movement speed.
If you cast a memory other than Flaming Whip, the cooldown is reset.

Unlock requirement - Whatever It takes: Defeat an enemy while they have 20 or more stacks of Burn

Fire
Frostbite

Frostbite

Rare

Cooldown: 6.5s

Your next 2 Attacks are faster and enhanced. The first attack deals Ability Power50%Upgradeable Parameter additional Cold Damage and grants you a Ability Power110%Upgradeable Parameter Shield that lasts for 2 seconds. The second attack deals Ability Power180%Upgradeable Parameter additional Cold Damage.

ColdShieldAttack
Glacial Hammer

Glacial Hammer

Rare

Cooldown: 9s

Slam a hammer of ice in front of you, dealing Ability Power220%Upgradeable Parameter Cold Damage to enemies and pulling them towards your location. Enemies hit directly at the center of the hammer take Ability Power385%Upgradeable Parameter Cold Damage instead.

ColdMeleeHardCC
Great Frost Sword

Great Frost Sword

Rare

Cooldown: 11s

Summon and swing a great frost sword, dealing Ability Power200%Upgradeable Parameter Cold Damage to enemies in front and knocking them back. If it hits a single target, Damage is increased by 200%.

ColdMeleeHardCC
Ignite

Ignite

Rare

Cooldown: 10s | Charges: 3

Deals Ability Power115%Upgradeable Parameter Fire Damage to the target. If the target is already burning, damage is increased by 50% and deals Area Damage. Charges fully at once.

Fire
Lightning Strike

Lightning Strike

Rare

Cooldown: 13s

After a brief delay, strike the area with lightning, dealing Ability Power400%Upgradeable Parameter Light Damage to enemies and Stunning them for 1 seconds. Has a 50% chance to set enemies on Fire.

FireLightHardCC
Pillar of Flame

Pillar of Flame

Rare

Cooldown: 11s

Summons a pillar of fire at the target area, immediately dealing Ability Power250%Upgradeable Parameter Fire Damage to all enemies within range, then deals Ability Power275%Upgradeable Parameter Fire Damage over 2.4 seconds.

Fire
Repulsive Shield

Repulsive Shield

Rare

Cooldown: 9s

Blocks damage from enemies in front for 1.9Upgradeable Parameter seconds. Each time damage is blocked, deals Ability Power240%Upgradeable Parameter damage to up to 4 enemies in front.

Scattershot

Scattershot

Rare

Cooldown: 8s

Fires 5 dark bullets that spread out in front. Each bullet deals Attack Damage100%Upgradeable Parameter Dark Damage and triggers 50% Attack Effects.

DarkMeleeAttack
Static Discharge

Static Discharge

Rare

Cooldown: 8.5s

Hold down the cast key to charge up static. When fully charged, detonate the static to deal Ability Power150%Upgradeable Parameter~Ability Power600%Upgradeable Parameter light damage to enemies based on the charge time, knocking them back and reducing their movement speed.
Charging for 1 seconds will maximize the damage and range.

LightMeleeHardCC
Anti-Gravity

Anti-Gravity

Epic

Cooldown: 14s

Reverses gravity in the target area, lifting all enemies within the range for 1.6 seconds. Then slams them down, dealing Ability Power400%Upgradeable Parameter Damage.

HardCC
Blink

Blink

Epic

Cooldown: 5.5s

Teleport a short distance and deal Ability Power244%Upgradeable Parameter Fire Damage to nearby enemies. Cooldown is reduced by 13% for each enemy hit.

FireMobility
Chain Lightning

Chain Lightning

Epic

Cooldown: 16s

Cast a bouncing lightning that deals Ability Power400%Upgradeable Parameter Light Damage to the first target and bounces up to 5 times, dealing Ability Power185%Upgradeable Parameter Light Damage.

Unlock requirement - Electric Type: Deal 1,000 more damage in a single hit.

Light
Clutches of Malice

Clutches of Malice

Epic

Cooldown: 11s

Summons blood tentacles at the target location, pulling up to 4Upgradeable Parameter enemies. The tentacles attach to enemies, dealing Ability Power80%Upgradeable Parameter damage and an additional Ability Power200%Upgradeable Parameter damage to pulled enemies.
When this memory is enhanced, the number of enemies pulled and range increase.

Unlock requirement - Snake in the Grass: Take the merchant's unattended backpack, found in merchant areas occupied by Hunters, 12 times.

HardCC
Flame Jet

Flame Jet

Epic

Cooldown: 11.5s

Spew a stream of flames for 2.5 seconds. Enemies hit by this flame stream take Ability Power336%Upgradeable Parameter fire damage per second.

Unlock requirement - Pyromaniac: Defeat 250 burning enemies.

Fire
Rewind

Rewind

Epic

Cooldown: 12s

Reduces the Cooldown of the last used Memory by 5.5Upgradeable Parameter seconds. The next Memory cast within 8 seconds is enhanced, dealing an additional Ability Power160%Upgradeable Parameter Damage when it first hits an enemy.

Searing Charge

Searing Charge

Epic

Cooldown: 9s

Quickly slash through enemies with a flaming sword, dealing Ability Power60%Upgradeable Parameter Fire Damage and an additional Ability Power240%Upgradeable Parameter Fire Damage. Damage and range increase proportionally to Movement Speed. If an enemy is killed by this damage, Cooldown is reset.

FireMobility
Umbral Edge

Umbral Edge

Epic

Cooldown: 10s

For 7 seconds, imbue your weapon with the power of darkness, increasing Critical Hit Chance by 20%Upgradeable Parameter and dealing Attack Damage52%Upgradeable Parameter additional Dark Damage on Attack. Melee Travelers deal 25% increased additional damage.

DarkAttack
Winter Dive

Winter Dive

Epic

Cooldown: 12s

Leap high into the air wrapped in winter's power and slam down at the target location, dealing Ability Power340%Upgradeable Parameter Cold Damage to all enemies in the area and Stunning them for 1.5 seconds.

ColdHardCCMobility
Arrow Storm

Arrow Storm

Legendary

Cooldown: 11s

For 6 seconds, increase Attack Speed by 15%Upgradeable Parameter and Movement Speed by 10%. During this time, each Attack fires 3 arrows. Each arrow deals Ability Power35%Upgradeable Parameter damage, and the first arrow triggers Attack Effects.

Attack
Hysteria

Hysteria

Legendary

Cooldown: 10s

Embrace intense rage for 6 seconds. During this time, you cannot cast other memories but continuously slash with claws, dealing Attack Damage100%Upgradeable Parameter Dark Damage to enemies and healing yourself for Attack Damage13%Upgradeable Parameter. If your health is below 40%, healing is increased by 150%. Triggers Attack Effects on first hit. Slashes faster with higher Attack Speed.

Unlock requirement - Protector of the Forest: Defeat the Demon of the Forest, the boss of the first region, for the first time.

DarkMeleeHardCCHealAttack
Mental Corruption

Mental Corruption

Legendary

Cooldown: 16s

Corrupts the minds of the target and those around them, dealing Ability Power200%Upgradeable Parameter Dark Damage and Ability Power60%Upgradeable Parameter Dark Damage every 0.5 seconds until death.

Unlock requirement - Déjà Vu: After beginning NG+, pet the black cat, which spawns randomly in the lobby areas.

Dark
Shout of Oblivion

Shout of Oblivion

Legendary

Cooldown: 10s | Ultimate

Become Invulnerable briefly while channeling, then unleash a powerful shout forward, dealing Attack Damage1,300%Upgradeable Parameter Dark Damage to all enemies and Stunning them for 3 seconds.

This Damage increases by 25% for each current Hunt Level.

Unlock requirement - Chaos, Destruction, Oblivion: Defeat the Hunter of Oblivion for the first time. To encounter this boss, stay in Hunter-occupied areas to increase "Hunter Threat" until it reaches its maximum, triggering the "Hunter of Oblivion" quest, then fail this quest to access the boss fight.

DarkHardCC
World Cracker

World Cracker

Legendary

Cooldown: 9s

Channel to emit a powerful beam that deals Ability Power575%Upgradeable Parameter Light Damage per second to all enemies it touches. You cannot move while channeling, but can maintain it indefinitely until canceled.

Unlock requirement - Kamehameha: Defeat the Spirit of Light for the first time. To encounter this boss, obtain the "Fragment of Radiance" (a random drop during gameplay), then use it to complete the "World of the Netherworld" quest by delivering it to the designated area, where you'll find the entrance to the boss fight.

Light
Dangerous Theory

Dangerous Theory

Traveler · Aurena

Cooldown: 7.5s

Dash forward and empower my next Basic Attack. My next Basic Attack becomes a Critical Strike, deals Attack Damage125%Upgradeable Parameter Additional Damage and knocks back the target.

If my Current Health is below 60% when casting Dangerous Theory, Additional Damage increases by 100%, Cooldown is reduced by 25%, and I Heal Ability Power60%Upgradeable Parameter for each enemy hit. Against Boss targets, Additional Damage and Healing increase by 100%.

MeleeHealAttackMobility
Golden Burst

Golden Burst

Traveler · Aurena

Cooldown: 0.25s

Create a golden explosion forward that deals Ability Power110%Upgradeable Parameter Light Damage to enemies and heals allies for Ability Power28%Upgradeable Parameter. When hitting a single target, this explosion's damage or healing is increased by 100%.

Upon casting, gain Corrosion stacks for 3.5 seconds and sacrifice 5% of your maximum health. Each Corrosion stack increases the explosion's damage and healing by 100%, but also increases the health sacrificed by 7% of your maximum health.

LightMeleeHeal
Hand Cannon

Hand Cannon

Traveler · Lacerta

Cooldown: 5.5s

Fires an incendiary round, knocking you back and dealing Ability Power80%Upgradeable Parameter Fire Damage to enemies in front of you. Nearby enemies are instead dealt Ability Power180%Upgradeable Parameter Fire Damage and are knocked back.

Mutually exclusive: Incendiary Rounds

FireMeleeHardCC
Incendiary Rounds

Incendiary Rounds

Traveler · Lacerta

Cooldown: 7.5s

The next 4 basic attacks are 60%Upgradeable Parameter faster and deal an additional Ability Power100%Upgradeable Parameter Fire Damage, briefly increasing Lacerta's Movement Speed.

Unlock requirement - Just Like the Old Days: Defeat the Heroic Boss (main boss of each region) 4 times as Lacerta.

Mutually exclusive: Hand Cannon

FireAttackMobility
Precision Shot

Precision Shot

Traveler · Lacerta

Cooldown: 10s

Hold the cast key to enter aiming stance. After aiming, fire an armor-piercing round that deals Ability Power150%Upgradeable Parameter~Ability Power800%Upgradeable Parameter damage and stuns for 0.5~2.5 seconds to all enemies hit, proportional to aim duration.
Reach maximum range, stun duration, and damage after aiming for 1 seconds.

Unlock requirement - Untouchable: Defeat the Heroic Boss (main boss of each region) as Lacerta with 85% or more health remaining.

Mutually exclusive: Quick Draw

HardCC
Quick Draw

Quick Draw

Traveler · Lacerta

Cooldown: 14s | Charges: 2

Rapidly fire 3 piercing shots that deal Attack Damage120%Upgradeable Parameter damage to up to 3 enemies.

Mutually exclusive: Precision Shot

Flèche

Flèche

Traveler · Mist

Cooldown: 10s | Charges: 3

Dash towards the target dealing Attack Damage140%Upgradeable Parameter Damage, immediately perform a Basic Attack, and temporarily increase Mist's Movement Speed. If this Damage kills the target, restore 15Upgradeable Parameter Health and reduce Cooldown by 15%.

Charges are fully restored at once.

Unlock requirement - King of the Elementals: Defeat any elemental 45 times as Mist.

Mutually exclusive: Lunge

LightHealAttackMobility
Lunge

Lunge

Traveler · Mist

Cooldown: 7s

Dash forward and thrust your saber toward the nearest enemy. Triggers Attack Effects and deals Attack Damage200%Upgradeable Parameter damage to all enemies hit by the saber. Each time Astrid's Masterpiece triggers, reduce this Cooldown by 0.5 seconds.

Mutually exclusive: Flèche

MeleeAttackMobility
Parry

Parry

Traveler · Mist

Cooldown: 10s

Parry the first incoming damage from the front within 0.6 seconds, dealing Damage to up to 5Upgradeable Parameter enemies. Hit enemies take Ability Power360%Upgradeable Parameter Damage, become Stunned, and reset Astrid's Masterpiece effect. Upon successful parry, become Immune to all damage briefly and reduce Parry's Cooldown by 50%.

Unlock requirement - Go with the Flow: Defeat 70 enemies in a row without taking damage as Mist.

Mutually exclusive: Unbreakable Determination

MeleeHardCC
Unbreakable Determination

Unbreakable Determination

Traveler · Mist

Cooldown: 70s | Ultimate

Reset the cooldown of Swift Step, deal Ability Power400%Upgradeable Parameter damage to nearby enemies, and enter Awakened State for 12 seconds.

While Awakened, gain 25%Upgradeable Parameter Attack Speed and each Attack triggers a lightning explosion dealing Ability Power90%Upgradeable Parameter Damage to the target and nearby enemies. During Awakened State, when Astrid's Masterpiece triggers, recover health equal to 4% of your missing health.

Mutually exclusive: Parry

Heal
Cruel Sun

Cruel Sun

Traveler · Vesper

Cooldown: 6.5s

Hold the cast key to focus the sun's power into your hammer. Upon fully charging, slam the ground to deal Ability Power100%Upgradeable Parameter~Ability Power350%Upgradeable Parameter Fire Damage to enemies and Stun them for 0.5~1.5 seconds.

While channeling, you cannot move but become Unstoppable and gain 60Upgradeable Parameter Armor.

Mutually exclusive: Discipline

FireMeleeHardCC
Discipline

Discipline

Traveler · Vesper

Cooldown: 7s

Charge at the target and slam your hammer, dealing Attack Damage110%Upgradeable Parameter Light Damage to enemies and triggering 50% Attack Effect. Each time you Attack an enemy, the Cooldown is reduced by 8%.

Unlock requirement - Peak Performance: As Vesper, have 3 dash or teleport memories simultaneously.

Mutually exclusive: Cruel Sun

LightAttackMobility
Sanctuary of El

Sanctuary of El

Traveler · Vesper

Cooldown: 120s | Ultimate

Vesper blesses the surrounding ground for 10 seconds, dealing Ability Power500%Upgradeable Parameter Light Damage to nearby enemies and granting allies a Ability Power200%Upgradeable Parameter Shield that lasts for 4 seconds. Allies on the blessed ground gain 18Upgradeable Parameter Defense and 20%Upgradeable Parameter Attack Speed.

Vesper himself receives 200% of the effect and becomes Unstoppable while under the effect.

LightMeleeShield
Cataclysm

Cataclysm

Traveler · Yubar

Cooldown: 80s | Ultimate

Gain a shield of Ability Power150%Upgradeable Parameter and increase Ability Power by 30% for 12 seconds. During this time, Cataclysm can be reactivated up to 3 times to drop meteors at target locations. Meteors briefly stun enemies and deal Ability Power250%Upgradeable Parameter Light Damage.

Mutually exclusive: Tranquility

LightHardCCShield
Ethereal Influence

Ethereal Influence

Traveler · Yubar

Cooldown: 9.5s

Launch Ether that moves forward and returns, dealing Ability Power160%Upgradeable Parameter Light Damage to enemies. Reactivate to cause Ether to Explode, dealing Ability Power180%Upgradeable Parameter Light Damage and Rooting enemies for 3 seconds.

Mutually exclusive: Supernova

LightHardCC
Supernova

Supernova

Traveler · Yubar

Cooldown: 8s

Create an expanding star at the target location that slows enemies, then channel for up to 3 seconds. During this time, you cannot attack or use memories. Reactivating Supernova detonates the star, dealing Ability Power200%Upgradeable Parameter Light Damage to enemies. The explosion becomes more powerful with charge time, increasing damage up to 225% after 1.3 seconds.

Unlock requirement - Night of Counting the Stars: Reach 130 Ability Power with Yubar.

Mutually exclusive: Ethereal Influence

Light
Tranquility

Tranquility

Traveler · Yubar

Cooldown: 12s

Yubar Channels for 1 seconds to regain tranquility. During this time, becomes Invulnerable, gains 40% Movement Speed, and reduces the Cooldown of all other memories by 3.5Upgradeable Parameter seconds.

Unlock requirement - Peace Amid the Storm: Deal a total of 250,000 Light Damage to enemies with Yubar.

Mutually exclusive: Cataclysm

LightMobility
Disintegrating Claw

Disintegrating Claw

Identity · Aurena

Passive

Attacks deal Attack Damage68%Upgradeable Parameter additional damage and restore Attack Damage16%Upgradeable Parameter of my health per enemy hit. Against Bosses, additional damage and restoration are increased by 100%.

HealAttack
Double Tap

Double Tap

Identity · Lacerta

Passive

Increases Attack Damage by 5Upgradeable Parameter and Critical Strike Chance by 20%Upgradeable Parameter. After using a Memory or Nimble Dodge, your next Basic Attack fires twice.

Unlock requirement - BFR 9000: Reach 76 Attack Damage with Lacerta.

Mutually exclusive: Salamander Powder

Attack
Salamander Powder

Salamander Powder

Identity · Lacerta

Passive

Every 4th Basic Attack becomes a Critical Strike and explodes, dealing Ability Power145%Upgradeable Parameter area of effect Fire Damage to enemies. The explosion damage is increased by 100% against Burning Enemies.

Mutually exclusive: Double Tap

FireAttack
Astrid's Masterpiece

Astrid's Masterpiece

Identity · Mist

Passive

The first 3 Attacks against individual enemies deal Ability Power85%Upgradeable Parameter bonus damage and grant Mist a Ability Power47%Upgradeable Parameter Shield that fades over 1.5 seconds. This effect can be triggered again on each enemy after 6Upgradeable Parameter seconds.

ShieldAttack
Mercy of El

Mercy of El

Identity · Vesper

Passive

Attack Damage is increased by 12Upgradeable Parameter. Every 4th Basic Attack becomes a Critical Strike and deals an additional Ability Power70%Upgradeable Parameter Light Damage.
Each time you Attack an enemy, Attack Speed is increased by 4%Upgradeable Parameter for 4 seconds, up to a maximum of 24%Upgradeable Parameter. When Attack Speed is at maximum, Attacking an enemy Restores 3%Upgradeable Parameter of Lost Health.

Unlock requirement - Master of Hammer: Perform 9 basic attack within 5 seconds using Vesper.

Mutually exclusive: Resolve

Attack
Resolve

Resolve

Identity · Vesper

Passive

Increases Maximum Health by 70Upgradeable Parameter. Every 4th Basic Attack becomes a Critical Strike, knocking back enemies and stunning them for 1 seconds. When Resolve hits an enemy, Vesper recovers 3%Upgradeable Parameter of his Maximum Health.

Mutually exclusive: Mercy of El

HealAttack
Converging Stars

Converging Stars

Identity · Yubar

Passive

Casting a Memory or using Flicker grants 10Upgradeable Parameter Attack Damage for 3 seconds. During this time, your Basic Attacks are empowered to bounce to up to 2 targets with 50% effectiveness.

Unlock requirement - Ode to the Stars: Reach 50 Attack Damage with Yubar.

Mutually exclusive: Exotic Matter

Attack
Exotic Matter

Exotic Matter

Identity · Yubar

Passive

Gain 1 stack of Exotic Matter when casting a Memory or using Flicker. Your next Basic Attack consumes all stacks to create an explosion, dealing Ability Power125%Upgradeable Parameter Light Damage per stack to enemies. Can hold up to 4 stacks.

Mutually exclusive: Converging Stars

LightAttack
Feathery Dash

Feathery Dash

Evasion · Aurena

Cooldown: 3.25s | Charges: 2

Swiftly move to evade enemy attacks.

Mobility
Nimble Dodge

Nimble Dodge

Evasion · Lacerta

Cooldown: 3.3s | Charges: 2

Move swiftly to evade enemy attacks.

Mobility
Swift Steps

Swift Steps

Evasion · Mist

Cooldown: 3.25s | Charges: 2

Move quickly to evade enemy attacks.

Mobility
Heavy Strike

Heavy Strike

Evasion · Vesper

Cooldown: 4s | Charges: 2

Gain a Shield equal to 10% of Maximum Health for 1.5 seconds and Charge forward. If you collide with an enemy, the Charge ends early, dealing 15% of your Maximum Health as damage to enemies and knocking them back.

ShieldMobility
Flicker

Flicker

Evasion · Yubar

Cooldown: 3.2s

Instantly teleport to the target location to evade enemy attacks.
Can be used even when unable to use Memories.

Mobility