Common
Cooldown: 8.5s
Leap backward and drop 3 shock bombs at the original position, each dealing 120%
Damage and Stunning for 1 seconds.
Common
Cooldown: 10s
Focus your mind to fire a beam at the enemy over 1.7 seconds, dealing
507%
Light Damage per second and Healing the nearby ally with the lowest health percentage by
73%
per second.
Common
Cooldown: 4.5s
Fires a dark bolt that deals 175%
Dark Damage to enemies and triggers Attack Effects. Pierces up to 2 enemies.
Common
Cooldown: 5s
Pierce enemies in front, dealing 210%
Dark Damage, triggering Attack Effects, and pulling them to the center.
Common
Cooldown: 8s
Stomp the ground around you, stunning enemies for 1.5 seconds and dealing 230%
Cold Damage. Gain a shield that lasts for 3 seconds and absorbs
60%
damage for each enemy hit.
Common
Cooldown: 7s
Swing your claw forward to deal 140%
Cold Damage to enemies and Stun them for 0.5 seconds. You can swing once more to deal
264%
Cold Damage and Stun them for 1 seconds.
Common
Cooldown: 6s
Surrounds an ally with an ice shield, granting a 130%
shield that lasts for 3 seconds. When the shield is destroyed, it deals
160%
Cold Damage to nearby enemies and restores
60%
health to the ally for each enemy hit.
Common
Cooldown: 5.5s
Releases energy from the palm, dealing 180%
Damage and pushing back all hit enemies. If a pushed enemy hits a wall, they take an additional
374%
Damage and are stunned for 1.5 seconds.
Common
Cooldown: 11s
Deals 280%
damage to all enemies in the target area and heals random allies for
45%
health per enemy hit. If the target is a boss, healing is tripled.
Common
Cooldown: 7.5s
Quickly dash forward and fire 3 dark shards at nearby enemies. Each shard deals 65%
Dark Damage and triggers 50% Attack Effect.
Common
Cooldown: 2s
The memory of a truly big and refreshing sneeze. Fires a powerful sneeze forward.
This memory is completely useless.
Common
Cooldown: 10s
Channel for 3.5 seconds, swinging your sword to deal 170%
Damage per second to nearby enemies and trigger 25% Attack Effect. Swings faster with higher Attack Speed.
Common
Cooldown: 8s
Drops 4 random starfalls near enemies. Each starfall deals
70%
Light Damage.
Rare
Cooldown: 11s
Fires an arbalest bolt that pierces through enemies, dealing 250%
Dark Damage, knocking them back, and triggering Attack Effects. Each time an enemy is pierced, the damage dealt to the next enemy increases by 35%.
Rare
Cooldown: 6s
Bites the target enemy, dealing 370%
damage and restoring
75%
health.
Rare
Cooldown: 4.5s
Lash out a flaming whip, dealing 200%
fire damage to enemies in front and briefly reducing their movement speed.
If you cast a memory other than Flaming Whip, the cooldown is reset.
Unlock requirement - Whatever It takes: Defeat an enemy while they have 20 or more stacks of Burn
Rare
Cooldown: 6.5s
Your next 2 Attacks are faster and enhanced. The first attack deals 50%
additional Cold Damage and grants you a
110%
Shield that lasts for 2 seconds. The second attack deals
180%
additional Cold Damage.
Rare
Cooldown: 9s
Slam a hammer of ice in front of you, dealing 220%
Cold Damage to enemies and pulling them towards your location. Enemies hit directly at the center of the hammer take
385%
Cold Damage instead.
Rare
Cooldown: 11s
Summon and swing a great frost sword, dealing 200%
Cold Damage to enemies in front and knocking them back. If it hits a single target, Damage is increased by 200%.
Rare
Cooldown: 10s | Charges: 3
Deals 115%
Fire Damage to the target. If the target is already burning, damage is increased by 50% and deals Area Damage. Charges fully at once.
Rare
Cooldown: 13s
After a brief delay, strike the area with lightning, dealing 400%
Light Damage to enemies and Stunning them for 1 seconds. Has a 50% chance to set enemies on Fire.
Rare
Cooldown: 11s
Summons a pillar of fire at the target area, immediately dealing 250%
Fire Damage to all enemies within range, then deals
275%
Fire Damage over 2.4 seconds.
Rare
Cooldown: 9s
Blocks damage from enemies in front for 1.9 seconds. Each time damage is blocked, deals
240%
damage to up to 4 enemies in front.
Rare
Cooldown: 8s
Fires 5 dark bullets that spread out in front. Each bullet deals 100%
Dark Damage and triggers 50% Attack Effects.
Rare
Cooldown: 8.5s
Hold down the cast key to charge up static. When fully charged, detonate the static to deal 150%
~
600%
light damage to enemies based on the charge time, knocking them back and reducing their movement speed.
Charging for 1 seconds will maximize the damage and range.
Epic
Cooldown: 14s
Reverses gravity in the target area, lifting all enemies within the range for 1.6 seconds. Then slams them down, dealing 400%
Damage.
Epic
Cooldown: 5.5s
Teleport a short distance and deal 244%
Fire Damage to nearby enemies. Cooldown is reduced by 13% for each enemy hit.
Epic
Cooldown: 16s
Cast a bouncing lightning that deals 400%
Light Damage to the first target and bounces up to 5 times, dealing
185%
Light Damage.
Unlock requirement - Electric Type: Deal 1,000 more damage in a single hit.
Epic
Cooldown: 11s
Summons blood tentacles at the target location, pulling up to 4 enemies. The tentacles attach to enemies, dealing
80%
damage and an additional
200%
damage to pulled enemies.
When this memory is enhanced, the number of enemies pulled and range increase.
Unlock requirement - Snake in the Grass: Take the merchant's unattended backpack, found in merchant areas occupied by Hunters, 12 times.
Epic
Cooldown: 11.5s
Spew a stream of flames for 2.5 seconds. Enemies hit by this flame stream take 336%
fire damage per second.
Unlock requirement - Pyromaniac: Defeat 250 burning enemies.
Epic
Cooldown: 12s
Reduces the Cooldown of the last used Memory by 5.5 seconds. The next Memory cast within 8 seconds is enhanced, dealing an additional
160%
Damage when it first hits an enemy.
Epic
Cooldown: 9s
Quickly slash through enemies with a flaming sword, dealing 60%
Fire Damage and an additional
240%
Fire Damage. Damage and range increase proportionally to Movement Speed. If an enemy is killed by this damage, Cooldown is reset.
Epic
Cooldown: 10s
For 7 seconds, imbue your weapon with the power of darkness, increasing Critical Hit Chance by 20% and dealing
52%
additional Dark Damage on Attack. Melee Travelers deal 25% increased additional damage.
Epic
Cooldown: 12s
Leap high into the air wrapped in winter's power and slam down at the target location, dealing 340%
Cold Damage to all enemies in the area and Stunning them for 1.5 seconds.
Legendary
Cooldown: 11s
For 6 seconds, increase Attack Speed by 15% and Movement Speed by 10%. During this time, each Attack fires 3 arrows. Each arrow deals
35%
damage, and the first arrow triggers Attack Effects.
Legendary
Cooldown: 10s
Embrace intense rage for 6 seconds. During this time, you cannot cast other memories but continuously slash with claws, dealing 100%
Dark Damage to enemies and healing yourself for
13%
. If your health is below 40%, healing is increased by 150%. Triggers Attack Effects on first hit. Slashes faster with higher Attack Speed.
Unlock requirement - Protector of the Forest: Defeat the Demon of the Forest, the boss of the first region, for the first time.
Legendary
Cooldown: 16s
Corrupts the minds of the target and those around them, dealing 200%
Dark Damage and
60%
Dark Damage every 0.5 seconds until death.
Unlock requirement - Déjà Vu: After beginning NG+, pet the black cat, which spawns randomly in the lobby areas.
Legendary
Cooldown: 10s | Ultimate
Become Invulnerable briefly while channeling, then unleash a powerful shout forward, dealing 1,300%
Dark Damage to all enemies and Stunning them for 3 seconds.
This Damage increases by 25% for each current Hunt Level.
Unlock requirement - Chaos, Destruction, Oblivion: Defeat the Hunter of Oblivion for the first time. To encounter this boss, stay in Hunter-occupied areas to increase "Hunter Threat" until it reaches its maximum, triggering the "Hunter of Oblivion" quest, then fail this quest to access the boss fight.
Legendary
Cooldown: 9s
Channel to emit a powerful beam that deals 575%
Light Damage per second to all enemies it touches. You cannot move while channeling, but can maintain it indefinitely until canceled.
Unlock requirement - Kamehameha: Defeat the Spirit of Light for the first time. To encounter this boss, obtain the "Fragment of Radiance" (a random drop during gameplay), then use it to complete the "World of the Netherworld" quest by delivering it to the designated area, where you'll find the entrance to the boss fight.
Traveler · Aurena
Cooldown: 7.5s
Dash forward and empower my next Basic Attack. My next Basic Attack becomes a Critical Strike, deals 125%
Additional Damage and knocks back the target.
If my Current Health is below 60% when casting Dangerous Theory, Additional Damage increases by 100%, Cooldown is reduced by 25%, and I Heal 60%
for each enemy hit. Against Boss targets, Additional Damage and Healing increase by 100%.
Traveler · Aurena
Cooldown: 0.25s
Create a golden explosion forward that deals 110%
Light Damage to enemies and heals allies for
28%
. When hitting a single target, this explosion's damage or healing is increased by 100%.
Upon casting, gain Corrosion stacks for 3.5 seconds and sacrifice 5% of your maximum health. Each Corrosion stack increases the explosion's damage and healing by 100%, but also increases the health sacrificed by 7% of your maximum health.
Traveler · Lacerta
Cooldown: 5.5s
Fires an incendiary round, knocking you back and dealing 80%
Fire Damage to enemies in front of you. Nearby enemies are instead dealt
180%
Fire Damage and are knocked back.
Mutually exclusive: Incendiary Rounds
Traveler · Lacerta
Cooldown: 7.5s
The next 4 basic attacks are 60% faster and deal an additional
100%
Fire Damage, briefly increasing Lacerta's Movement Speed.
Unlock requirement - Just Like the Old Days: Defeat the Heroic Boss (main boss of each region) 4 times as Lacerta.
Mutually exclusive: Hand Cannon
Traveler · Lacerta
Cooldown: 10s
Hold the cast key to enter aiming stance. After aiming, fire an armor-piercing round that deals 150%
~
800%
damage and stuns for 0.5~2.5 seconds to all enemies hit, proportional to aim duration.
Reach maximum range, stun duration, and damage after aiming for 1 seconds.
Unlock requirement - Untouchable: Defeat the Heroic Boss (main boss of each region) as Lacerta with 85% or more health remaining.
Mutually exclusive: Quick Draw
Traveler · Lacerta
Cooldown: 14s | Charges: 2
Rapidly fire 3 piercing shots that deal 120%
damage to up to 3 enemies.
Mutually exclusive: Precision Shot
Traveler · Mist
Cooldown: 10s | Charges: 3
Dash towards the target dealing 140%
Damage, immediately perform a Basic Attack, and temporarily increase Mist's Movement Speed. If this Damage kills the target, restore 15
Health and reduce Cooldown by 15%.
Charges are fully restored at once.
Unlock requirement - King of the Elementals: Defeat any elemental 45 times as Mist.
Mutually exclusive: Lunge
Traveler · Mist
Cooldown: 7s
Dash forward and thrust your saber toward the nearest enemy. Triggers Attack Effects and deals 200%
damage to all enemies hit by the saber. Each time Astrid's Masterpiece triggers, reduce this Cooldown by 0.5 seconds.
Mutually exclusive: Flèche
Traveler · Mist
Cooldown: 10s
Parry the first incoming damage from the front within 0.6 seconds, dealing Damage to up to 5 enemies. Hit enemies take
360%
Damage, become Stunned, and reset Astrid's Masterpiece effect. Upon successful parry, become Immune to all damage briefly and reduce Parry's Cooldown by 50%.
Unlock requirement - Go with the Flow: Defeat 70 enemies in a row without taking damage as Mist.
Mutually exclusive: Unbreakable Determination
Traveler · Mist
Cooldown: 70s | Ultimate
Reset the cooldown of Swift Step, deal 400%
damage to nearby enemies, and enter Awakened State for 12 seconds.
While Awakened, gain 25% Attack Speed and each Attack triggers a lightning explosion dealing
90%
Damage to the target and nearby enemies. During Awakened State, when Astrid's Masterpiece triggers, recover health equal to 4% of your missing health.
Mutually exclusive: Parry
Traveler · Vesper
Cooldown: 6.5s
Hold the cast key to focus the sun's power into your hammer. Upon fully charging, slam the ground to deal 100%
~
350%
Fire Damage to enemies and Stun them for 0.5~1.5 seconds.
While channeling, you cannot move but become Unstoppable and gain 60 Armor.
Mutually exclusive: Discipline
Traveler · Vesper
Cooldown: 7s
Charge at the target and slam your hammer, dealing 110%
Light Damage to enemies and triggering 50% Attack Effect. Each time you Attack an enemy, the Cooldown is reduced by 8%.
Unlock requirement - Peak Performance: As Vesper, have 3 dash or teleport memories simultaneously.
Mutually exclusive: Cruel Sun
Traveler · Vesper
Cooldown: 120s | Ultimate
Vesper blesses the surrounding ground for 10 seconds, dealing 500%
Light Damage to nearby enemies and granting allies a
200%
Shield that lasts for 4 seconds. Allies on the blessed ground gain 18
Defense and 20%
Attack Speed.
Vesper himself receives 200% of the effect and becomes Unstoppable while under the effect.
Traveler · Yubar
Cooldown: 80s | Ultimate
Gain a shield of 150%
and increase Ability Power by 30% for 12 seconds. During this time, Cataclysm can be reactivated up to 3 times to drop meteors at target locations. Meteors briefly stun enemies and deal
250%
Light Damage.
Mutually exclusive: Tranquility
Traveler · Yubar
Cooldown: 9.5s
Launch Ether that moves forward and returns, dealing 160%
Light Damage to enemies. Reactivate to cause Ether to Explode, dealing
180%
Light Damage and Rooting enemies for 3 seconds.
Mutually exclusive: Supernova
Traveler · Yubar
Cooldown: 8s
Create an expanding star at the target location that slows enemies, then channel for up to 3 seconds. During this time, you cannot attack or use memories. Reactivating Supernova detonates the star, dealing 200%
Light Damage to enemies. The explosion becomes more powerful with charge time, increasing damage up to 225% after 1.3 seconds.
Unlock requirement - Night of Counting the Stars: Reach 130 Ability Power with Yubar.
Mutually exclusive: Ethereal Influence
Traveler · Yubar
Cooldown: 12s
Yubar Channels for 1 seconds to regain tranquility. During this time, becomes Invulnerable, gains 40% Movement Speed, and reduces the Cooldown of all other memories by 3.5 seconds.
Unlock requirement - Peace Amid the Storm: Deal a total of 250,000 Light Damage to enemies with Yubar.
Mutually exclusive: Cataclysm
Identity · Aurena
Passive
Attacks deal 68%
additional damage and restore
16%
of my health per enemy hit. Against Bosses, additional damage and restoration are increased by 100%.
Identity · Lacerta
Passive
Increases Attack Damage by 5 and Critical Strike Chance by 20%
. After using a Memory or Nimble Dodge, your next Basic Attack fires twice.
Unlock requirement - BFR 9000: Reach 76 Attack Damage with Lacerta.
Mutually exclusive: Salamander Powder
Identity · Lacerta
Passive
Every 4th Basic Attack becomes a Critical Strike and explodes, dealing 145%
area of effect Fire Damage to enemies. The explosion damage is increased by 100% against Burning Enemies.
Mutually exclusive: Double Tap
Identity · Mist
Passive
The first 3 Attacks against individual enemies deal 85%
bonus damage and grant Mist a
47%
Shield that fades over 1.5 seconds. This effect can be triggered again on each enemy after 6
seconds.
Identity · Vesper
Passive
Attack Damage is increased by 12. Every 4th Basic Attack becomes a Critical Strike and deals an additional
70%
Light Damage.
Each time you Attack an enemy, Attack Speed is increased by 4% for 4 seconds, up to a maximum of 24%
. When Attack Speed is at maximum, Attacking an enemy Restores 3%
of Lost Health.
Unlock requirement - Master of Hammer: Perform 9 basic attack within 5 seconds using Vesper.
Mutually exclusive: Resolve
Identity · Vesper
Passive
Increases Maximum Health by 70. Every 4th Basic Attack becomes a Critical Strike, knocking back enemies and stunning them for 1 seconds. When Resolve hits an enemy, Vesper recovers 3%
of his Maximum Health.
Mutually exclusive: Mercy of El
Identity · Yubar
Passive
Casting a Memory or using Flicker grants 10 Attack Damage for 3 seconds. During this time, your Basic Attacks are empowered to bounce to up to 2 targets with 50% effectiveness.
Unlock requirement - Ode to the Stars: Reach 50 Attack Damage with Yubar.
Mutually exclusive: Exotic Matter
Identity · Yubar
Passive
Gain 1 stack of Exotic Matter when casting a Memory or using Flicker. Your next Basic Attack consumes all stacks to create an explosion, dealing 125%
Light Damage per stack to enemies. Can hold up to 4 stacks.
Mutually exclusive: Converging Stars
Evasion · Aurena
Cooldown: 3.25s | Charges: 2
Swiftly move to evade enemy attacks.
Evasion · Lacerta
Cooldown: 3.3s | Charges: 2
Move swiftly to evade enemy attacks.
Evasion · Mist
Cooldown: 3.25s | Charges: 2
Move quickly to evade enemy attacks.
Evasion · Vesper
Cooldown: 4s | Charges: 2
Gain a Shield equal to 10% of Maximum Health for 1.5 seconds and Charge forward. If you collide with an enemy, the Charge ends early, dealing 15% of your Maximum Health as damage to enemies and knocking them back.
Evasion · Yubar
Cooldown: 3.2s
Instantly teleport to the target location to evade enemy attacks.
Can be used even when unable to use Memories.